The Last of Us Part 2 - Dina

Hi Everyone, i am honored to be a lead character artist in "The Last of Us Part 2", it was the biggest game that we have ever created in the studio and i can for sure say that it was also the hardest one, the scale and the amount of the characters in the game required a huge amount of artists and team works to finish and pull it off, as an artist in Naughty Dog we always trying to push our limits and try to put every little details in the characters for players to see and feel.
I was responsible for Dina, however, it required a lot of artists to finish her as an in game character, from the face we scanned ( Cascina Caradonna) to concept to 3d to rigging to animation and all.
She has a lot of variation of hairs, outfits.... so please know that there are a lot of people behind this character, a huge thanks for all the amazing artists and has worked on this character, outsourcing company that did the scan clean up for clothing and retopo/UV, her winter outfit and backpack was done by Byung Hwa Jung, pony tail first pass was done by Sony SD and adjust by Nancy Cantu and finalized by me, her farm outfit and messy hair was done by Nancy Cantu, Baby was done by Byung Hwa Jung, others were mostly done by me, finally a huge thanks for Soa Lee, Ashley and Neil for feedback and directions.

Dina in game beauty shot

Dina in game beauty shot

Dina in game beauty shot full body

Dina in game beauty shot full body

Clay in game full body

Clay in game full body

Dina in game beauty shot

Dina in game beauty shot

Dina head sculpt close up

Dina head sculpt close up

Dina head in game close up

Dina head in game close up

Dina hair close up

Dina hair close up

Dina head close up details

Dina head close up details